Robotron Joust Combo Arcade
Robotron Joust Combo Arcade
Williams created most widely popular arcade games Robotron Joust Combo in mid 1980s.
120v; 7 amps
36" l x 26"w x 84"h
2 Classic Retro 80s Arcade in one Cabinet
Robotron Joust combo was produced by Team Play in 2004.
Team Play released 7 different machines in our database under this trade name, starting in 2001.
Robotron 2084 is one of Williams fastest-paced and most dense games. You are charged with the super-heroic task of “saving the last human family” from hordes of man-made robots run amok. These come in a variety of flavors; Grunts, Quarks, Spheroids, Tanks and others appear and either eliminate or “reprogram” humans running about the playfield into sinister “progs”, mutant humanoids which kill if you touch them. You “save” humans (speci fically pink-dressed Mommies, suit-clad and-briefcase-toting Daddies and small children) by running into them (they disappear, replaced by the number of points you just earned), while avoiding the menacing robots approaching from all directions. You are a rmed with an eight-way blaster, which will dispatch most of your foes immediately, with the exception of the Hulk Robotrons, whose progress it merely slows.
Joust is an imaginative and engrossing game of skill and coordination wherein you control a lone rider atop a large bird (ostrich or stork, depending on whether you are Player 1 or 2) engaging opponents in jousts amongst protruding rock ledges. Collide with an enemy, and the highest lance wins the joust. Losing a joust costs you a life; you start with either three or six lives at the beginning of each game (this is actually adjustable over a very wide range, but most arcade operators chose three or six.) Each time you win a joust, your opponent turns into an egg which drifts down toward the ground or a ledge (if one is directly below.) You must pick up these eggs to prevent them from hatching shortly into a more aggressive opponent. The more aggressive opponents swoop up and down at very steep angles and at high speeds, making them extremely difficult to defeat.
Other machines made by Team Play during the time period Centipede Millipede Missile Command was produced include Star Trek Voyager, Bopper Ball, Centipede-Millipede-Missile Command, Cow Tipping, and Defender / Defender II.
The games play exactly like the originals and the cabinet itself looks more like a Centipede cabinet but with three fire buttons to handle Missile Command and a trackball the size of Millipede which is larger than Centipede’s original but smaller than the original Missile Command.
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