120v; 3 amps
Classic Fighter Video Arcade Game-Street Fighter II
Street Fighter 2 is a competitive fighting game released for the arcades by Capcom in 1991. The sequel to the 1987 game Street Fighter, it adds multiple playable characters, each with their own fighting style, and features such as command-based special moves, a six-button configuration, and a combo system
Other machines made by Capcom during the time period Street Fighter II was produced include Block Block, King Of Dragons, The, Wonder 3, 3 Wonders, Street Fighter II - Champion Edition, Chiki Chiki Boys, Senjou No Ookami II, Mega Man 3, 1941: Counter Attack, and Mercs - Turtle Killer.
Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.
After every third match in the single player mode, the player will participate in a bonus stage for additional points. The bonus games include (in order) a car-breaking event similar to another bonus round featured in Final Fight; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt on the top portion of the screen; and a drum-breaking bonus game where drums are flammable and piled over each other.