120v; 3 amps
"Whac-A-Mole" is a family classic.
Mole Heads can be replaced with those geared towards your event theme or trade show message. Whack a Lobster, Whac a Crab, Whac a Ship, Whack a Beer! Typical customized wrap includes, custom backlit panel, cabinet side art and even custom moles and sound. Mole Heads can be replaced with those geared towards your event theme or trade show message.
The cabinet has a three-digit readout of the current player's score and, on later models, a best score of the day readout. The mallet is usually attached to the game by a rope in order to prevent patrons from walking away with it.
Current versions of the Whac-A-Mole include three displays for Bonus Score, High Score as well as current game score. Home versions as distributed by Bob's Space Racers, include one display to show the current score.
If the player does not strike a mole within a certain time or with enough force, it will eventually sink back into its hole with no score. Although gameplay starts out slow enough for most people to hit all of the moles that rise, it gradually increases in speed, with each mole spending less time above the hole and with more moles outside of their holes at the same time. After a designated time limit, the game ends, regardless of the skill of the player. The final score is based upon the number of moles that the player struck.
It all started in 1976 when the crew at Bob’s Space Racers, Inc. developed the first working Whac-A-Mole game for a customer who wanted to try the new concept at a carnival midway. Because it became popular at the carnivals and fairs, amusement parks also wanted to install the game. After that, Bob’s Space Racers developed an arcade game. In 1999, Toybiz created the first Whac-A-Mole home board game. That game was later replaced by a newer and more exciting version created by Hasbro in 2004.
Our Whac A Mole arcade game is a favorite at tradeshows since we can customize so much of the arcade game. Your imagination is the limit! We will work with you or your art department in the creation of the graphics for the game.