Retro 80’s Arcade!
A total of seven mazes appear throughout the game, and unlike previous Pac-Man games, none of the mazes have tunnels that wrap from one side of the screen to the other. Similar to Ms. Pac-Man, prizes appear in the middle of the maze and bounce around for a time, but as a prize encounters dots, it changes them into larger dots that slow Jr. Pac-Man down more than regular dots but are worth more points. If not eaten beforehand, a prize self-destructs when it encounters an energizer (also known as a power pellet) and destroys them both.
120v; 3 amps
36" l x 34.5"w x 68"h
Pac-Man Jr. is an arcade game, released by Bally Midway in 1983.
It is based on Pac-Man and its derivatives, but is not officially part of the Pac-Man series — along with Ms. Pac-Man, Baby Pac-Man, and Pac-Man Plus, this game was created without the authorization of Namco. This, along withProfessor Pac-Man, was one of the two games that would eventually lead to the termination of the licensing agreement between Namco and Bally Midway in 1984.
Top 5 Classic Arcade Games available for your next party event:
- Ms. Pacman
- Donkey Kong
- Digg Dug
HOW DOES THIS GAME WORK?
The gameplay of Jr. Pac-Man is very similar to that of its predecessors: The player controls the eponymous Jr. Pac-Man (who wears an animated propeller beanie), and scores points by eating all of the Pac-Dots in the maze, while four ghosts chase him around the maze and attempt to kill him. The player can eat an energizer to turn the ghosts blue, making them vulnerable for a short period of time, and allowing the player to eat them for extra points. Once the maze is cleared, a new maze is presented and the gameplay continues.
This game contains some of the most significant differences to the Pac-Man formula, both in terms of cosmetics and gameplay. The mazes are now two times the width of the monitor, and a virtual camera scrolls left and right through the mazes to keep up with Jr. Pac-Man, which will sometimes allow the ghosts to be off-screen. A total of seven mazes appear throughout the game, and five of them have six energizers instead of four – but none of them have tunnels that wrap around from one side of the screen to the other. As in the previous games, bonus items (such as tricycles, kites, and balloons) appear in each round, starting above the ghost regenerator and bouncing around the maze like in Ms. Pac-Man. As an item encounters dots, it changes them into larger dots that are worth 50 points instead of 10, but will also slow Jr. Pac-Man down (more than normal) as he is eating them. If an item has been out for long enough and then encounters an energizer, it will self-destruct, taking the energizer with it. If Jr. Pac-Man should die, all larger dots will disappear from the maze, except if there are only a few left—those revert to their original smaller size
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